Hey there my fellow Dota 2 players it’s Ded again and in this guide I will try to show you how and where to ward. Many times I see people either not placing wards or placing them in places that give very little vision of the surrounding area. Also a lot of times people will play supports but will do nothing to actually support the team. So my goal here is to show you general ward locations, rune warding to keep a eye on rune spawns, camp blocking wards, as well as de-warding.
Remember even if you’re not playing a support it’s ok to ward, if the support is not doing their job don’t waste time arguing and bitching at them and just go buy some wards and place them. Because the ward you place today can save you from a gank and a hard ass raping. Let’s get to it then eh.
The Map (click to enlarge)
This as you know is the dota map as most of you know I’m sure. The map key shows key locations like jungle camps and where to place observer wards and sentry wards if the other team has any of those pesky stealthers. Refer back to this map if you’re not about the location.
Common ward locations (click to enlarge)
These are the most common ward locations used in matches. They provide lots of vision of the surrounding area to help avoid ganks. I have provided 10 locations 5 for Radiant and 5 for Dire as I feel these will give you the best possible viability. Wards however are situational and should only be placed in areas that will most benefit your team. The main point is that wards can be used both defensively and offensively. For example if you are about to take a tier 1 tower sometimes it is good to place a ward behind the tower (out of tower sight) to keep an eye out for enemy heroes coming to defend their tower.
Rune warding (click to enlarge)
These are the best locations to give you vision over the runes and some of the enemy jungle. Although I should point out that these are also common de-warding locations so sometimes it helps to place sentry wards yourself (see de-warding section)
De-warding (click to enlarge)
De-warding is both very situational, and very handy. Generally you don’t de-ward unless you need to make sure the enemy doesn’t have any vision in that area. A useful indicator that you need to de-ward, is when the enemy team backs off when you’re heading towards the safe lane through the jungle, this means that they have a ward in there somewhere, guaranteeing them vision of ganks. It is also clear sometimes that a support has warded an area if you see them approach a spot and then retreat in the opposite direction. Another instance when you might want to de-ward is if you are about to kill Roshan, then de-warding the entrance is key to not letting the other team see you (though they will suspect something is going on).
Warding neutral camps (click to enlarge)
Placing wards in order to block a neutral camp from spawning is not a common sight in most public games, since most games you don’t have a proper hard supports doing everything to give their carry an advantage.
However this strategy can make a considerable difference to the game’s outcome. The games in which you would want to ward the enemy team’s jungle are generally those where they have a dedicated jungler who stays in the jungle for most of the early/mid game, or when the enemy team is pulling the medium camp on the safe lane into the creeps (and by doing so denying you both XP and gold). By denying them parts of their own jungle, the jungler is forced to move into a lane, or the team has to invest in sentry wards and attempt to de-ward your wards. Which costs them time, gold and XP.
In most games I would recommend only warding the medium camp on the safe lane so the supports can’t stack and pull that camp. However if they do have a item reliant jungler your team can consider placing 2 or 3 wards in the enemy jungle to completely shut down their safe lane.
Bear in mind that each of the camp wards that I show above are my own preference, and you don’t have to put them in that exact place to gain similar effects; I have tried to find ward spots that provide the most utility of vision and camp blocking. I have added a blue outline to show the spawn-box of the camp, placing a ward anywhere in that area would prevent the camp from spawning.
So there you have it, everything I know about warding from either experience or from other guides and or tips I have picked up during my 9 years of playing dota. Hope this helps and you enjoyed.